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Below you can find information related to previous league mechanics in Path of Exile. Information includes "cheat sheets", third-party resources, and other useful tidbits.

Some updates have been underway! Please keep checking back for more later!

Tower Upgrades

fireball_tower_main

Stage One

Fireball Tower Mk I

Damage: Low
Range: Small
Casts a Fireball
Cost: 100

Stage Two

Fireball Tower Mk II

Damage: Medium
Range: Medium
Casts 3 Fireballs
Cost: 150

Stage Three

Fireball Tower Mk III

Stage Four

fireball_tower_meteor

Meteor Tower

Damage: Very High
Rains Meteors from the sky
Cost: 500

fireball_tower_flamethrower

Flamethrower Tower

Damage: High
Casts a stream of Fire
Cost: 500

chilling_tower_main

Stage One

Chilling Tower Mk I

Damage: Low
Range: Medium
Chills Enemies
Cannot hit Flying Monsters

Cost: 100

Stage Two

Chilling Tower Mk II

Increased effect of Chill
Can apply Chill to more Enemies
Cost: 150

Stage Three

Chilling Tower Mk III

Stage Four

chilling_tower_glacialcage

Glacial Cage Tower

Deals no Damage
Imprisons Enemies
Cost: 500

chilling_tower_freezebolt

Freezebolt Tower

Damage: Very High
Shoots a Piercing projectile which Freezes enemies
Cost: 500

shocknova_tower_logos

Stage One

Shock Nova Tower Mk I

Damage: Medium
Range: Small
Creates Shocked Ground
Cannot Hit Flying Monsters

Cost: 100

Stage Two

Shock Nova Tower Mk II

Range: Medium
Increased chance to Shock
Increased Area of Effect

Cost: 150

Stage Three

Shock Nova Tower Mk III

Stage Four

shocknova_tower_arc

Arc Tower

Damage: Medium
Casts Arc
Cost: 500

shocknova_tower_lightningstorm

Lightning Storm Tower

Damage: High
Lightning rapidly strikes around the Tower
Cost: 500

empowering_tower_logos

Stage One

Empowering Tower Mk I

Range: Small
Improves the effectiveness of other Towers
Does not Damage Enemies
Cost: 100

Stage Two

Empowering Tower Mk II

Stage Three

Empowering Tower Mk III

Stage Four

empowering_tower_smothering

Smothering Tower

Weakens Enemies in range
Does not Damage Enemies

Cost: 500

empowering_tower_imbuing

Imbuing Tower

Improves the effectiveness of Players in range
Does not Damage Enemies
Cost: 500

seismic_tower_logos

Stage One

Seismic Tower Mk I

Damage: Low
Range: Small
Stun Frequency: Low
Always Stuns
Cost: 100

Stage Two

Seismic Tower Mk II

Range: Medium
Stun Frequency: Medium
Always Stuns
Cost: 150

Stage Three

Seismic Tower Mk III

Stage Four

seismic_tower_stonegaze

Stone Gaze Tower

Periodically Petrifies Monsters
Does not Damage Enemies

Cost: 500

seismic_tower_temporal

Temporal Tower

Persistently Slows Monsters
Does not Damage Enemies
Cost: 500

summoning_tower_logos

Stage One

Summoning Tower Mk I

Summons 1 Minion
Range: Small
Can only summon Minions when previous Minions are dead
Cost: 100

Stage Two

Summoning Tower Mk II

Summons 2 Minions
Range: Medium
Can only summon Minions when previous Minions are dead
Cost: 150

Stage Three

Summoning Tower Mk III

Summons 3 Minions
Range: Large
Can only summon Minions when previous Minions are dead
Cost: 300

Stage Four

summoning_tower_sentinel

Sentinel Tower

Summons 1 Durable Minion
Range: Large
Can only summon Minions when previous Minions are dead
Cost: 500

summoning_tower_scout

Scout Tower

Summons 1 Flying Minion
Range: Large
Can only summon Minions when previous Minions are dead
Cost: 500

Encounter Icons

These icons appear above Legion monsters or chests during encounters to notify you of potential drops. It is a good idea to prioritize going for monsters with these icons.

Basic

weapon_legion_mobv2

Weapon

armour_legion_mobv2

Armour

jewellery_legion_mobv2

Trinkets

unique_legion_mobv2

Uniques

lab_legion_mobv2

Labyrinth

div_legion_mobv2

Divination Cards

fragment_legion_mobv2

Fragments

gem_legion_mobv2

Gems

map_legion_mobv2

Maps

currency_legion_mobv2

Currency

treasure_legion_mobv2

Random Items

incubator_legion_mobv2

Incubators

League

telisman_legion_mobv2

Talismans

perandus_legion_mobv2

Perandus

breach_legion_mobv2

Breach

prophecy_legion_mobv2

Prophecies

essence_legion_mobv2

Essences

harbinger_legion_mobv2

Harbinger

abyss_legion_mobv2

Abyss

bestiary_legion_mobv2

Bestiary

fossil_legion_mobv2

Fossils

scarab_legion_mobv2

Scarabs

Timeless Jewels that drop from Emblem encounters change the nodes and Keystones that surround them when placed on the passive tree. Below, you can see the changes in small notes, notables, and keystones.

Karui_Jewel

Karui - Lethal Pride Timeless Jewel

Small Nodes

Adds +2 / +4 Strength

Notables

Adds a Random Mod

Name On Jewel

Keystone Becomes

Mods

"Kaom"

Strength of Blood

  • Recovery from Life Leech is not applied
  • 1% less damage taken for every 2% Recovery per second from Life Leech

"Rakiata"

Tempered by War

  • 50% of Cold and Lightning Damage taken as Fire Damage
  • 50% less Cold Resistance
  • 50% less Lightning Resistance

"Kiloava"

Glancing Blows

  • Chance to Block Attack Damage is doubled
  • Chance to Block Spell Damage is doubled
  • You take 50% of Damage from Blocked Hits
Eternal_Jewel

Eternal - Elegant Hubris Timeless Jewel

Small Nodes

Removed

Notables

Adds/Changes: Random Mods

Name On Jewel

Keystone Becomes

Mods

"Cadiro"

Supreme Decadence

  • Life Recovery from Flasks also applies to Energy Shield
  • 30% less Life Recovery from Flasks

"Victario"

Supreme Grandstanding

  • Nearby Allies and Enemies share Charges with you
  • Enemies hitting you have 10% chance to gain an Endurance, Frenzy or Power Charge

"Chitus"

Supreme Ego

  • You can only have one Aura on you from your Skills
  • Your Aura Skills do not affect Allies
  • 50% more Effect of Auras from your Skills on you
  • 50% more Mana Reserved
Vaal_Jewel

Vaal - Glorious Vanity Timeless Jewel

Small Nodes

Changes to Random Mods

Notables

Changes to Random Mods

Name On Jewel

Keystone Becomes

Mods

"Xibaqua"

Divine Flesh

  • All Damage taken bypasses Energy Shield
  • 50% of Elemental Damage taken as Chaos Damage
  • +10% to maximum Chaos Resistance

"Zephri"

Eternal Youth

  • 50% less Life Regeneration Rate
  • 50% less maximum Total Recovery per Second from Life Leech
  • Energy Shield Recharge instead applies to Life

"Doryani"

Corrupted Soul

  • 50% of Non-Chaos Damage taken bypasses Energy Shield
  • Gain 20% of Maximum Life as Extra Maximum Energy Shield
Templar_Jewel

Templar - Militant Faith Timeless Jewel

Small Nodes

Adds +5 Devotion or Changes to +10 Devotion

Notables

Adds +5 Devotion or Changes to Random Mods

Name On Jewel

Keystone Becomes

Mods

"Venarius"

The Agnostic

  • Maximum Energy Shield is 0
  • While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life

"Dominus"

Inner Conviction

  • 3% more Spell Damage per Power Charge
  • Gain Power Charges instead of Frenzy Charges

"Avarius"

Power of Purpose

  • 80% of Maximum Mana is converted to twice that much Armour
Maraketh_Jewel

Maraketh - Brutal Restraint Timeless Jewel

Small Nodes

Adds +2 / +4 Dexterity

Notables

Adds Random Mods

Name On Jewel

Keystone Becomes

Mods

"Deshret"

Wind Dancer

  • 20% less Damage taken if you haven't been hit recently
  • 40% less Evasion Rating if you haven't been hit recently
  • 20% more Evasion Rating if you've been hit recently

"Asaneth"

Dance with Death

  • Can't use Helmets
  • Your Critical Strike Chance is Lucky
  • Your Damage with Critical Strikes is Lucky
  • Enemies' Damage with Critical Strikes against you is Lucky

"Nasima"

Second Sight

  • You are Blind
  • Blind does not affect your Light Radius
  • 25% more Melee Critical Strike Chance while Blinded

Splinter Guide

KaruiSplinter

Karui

VaalSplinter

Vaal

TemplarSplinter

Templar

MarakethSplinter

Maraketh

EternalEmpireSplinter

Eternal Empire

Click Here to view the source of this sheet.

Syndicate Masters Cheat Sheet

Note: this sheet is updated each league to reflect the current worth of the various outcomes of the Syndicate. The colours used to reflect value are simply a guideline.

Fossil Location Guide

  • Magma Fissure

    Scorched
    Enchanted
    Pristine
    Prismatic
    Encrusted
    Faceted

  • Sulphur Vents

    Metallic
    Perfect
    Aetheric
    Encrusted
    Shuddering
    Fractured

  • Petrified Forest

    Jagged
    Bound
    Corroded
    Sanctified
    Bloodstained

  • The Mines

    Metallic
    Serrated
    Pristine
    Aetheric

  • Fungal Caverns

    Aberrant
    Dense
    Corroded
    Perfect
    Gilded
    Tangled

  • Abyssal Depths

    Aberrant
    Bound
    Corroded
    Lucent
    Hollow

  • Frozen Hollow

    Frigid
    Serrated
    Prismatic
    Pristine
    Sanctified
    Shuddering
    Glyphic

Notes

Fossils that are bold and italicized can only be found in Fossil Rooms located in the corresponding areas.

Loot Rooms

These rooms tend to have chests that contain loot, or mechanics that give loot of value.

Armour

10% increased monster damage / contains chests full of armour.
10% increased monster damage / contains chests full of armour.
15% increased monster damage / contains chests full of armour.
15% increased monster damage / contains chests full of armour.
20% increased monster damage / contains chests full of armour.
20% increased monster damage / contains chests full of armour.

Atziri

10% increased monster attack/cast speed.
10% increased monster attack/cast speed.
15% increased monster attack/cast speed.
15% increased monster attack/cast speed.
20% increased monster attack/cast speed. Contains Atziri.
20% increased monster attack/cast speed. Contains Atziri.

Breach

Contains 2 breach hands that drop splinters.
Contains 2 breach hands that drop splinters.
Contains 1 breach.
Contains 1 breach.
Contains 3 breaches.
Contains 3 breaches.

Corrupt

-6% maximum Player resistances
-6% maximum Player resistances
-8% maximum Player resistances
-8% maximum Player resistances
-10% maximum Player resistances / Contains a device that can double corrupt an item.
-10% maximum Player resistances / Contains a device that can double corrupt an item.

Currency

Contains a few chests full of currency.
Contains a few chests full of currency.
Contains some chests full of currency.
Contains some chests full of currency.
Contains many chests full of currency.
Contains many chests full of currency.

Gems

Contains 1 chest full of gems.
Contains 1 chest full of gems.
Contains 2 chests full of gems.
Contains 2 chests full of gems.
Contains 3 chests full of gems and a device that can double corrupt a gem.
Contains 3 chests full of gems and a device that can double corrupt a gem.

Jewellery

Contains 3 boxes full of jewellery.
Contains 3 boxes full of jewellery.
Contains 5 boxes full of jewellery.
Contains 5 boxes full of jewellery.
Contains 7 boxes full of jewellery.
Contains 7 boxes full of jewellery.

Maps

Contains 1 chest full of maps.
Contains 1 chest full of maps.
Contains 2 chests full of maps.
Contains 2 chests full of maps.
Contains 3 chests full of maps.
Contains 3 chests full of maps.

Sacrifice

Sacrifice a unique item to get a random one back.
Sacrifice a unique item to get a random one back.
Sacrifice a unique item to get a random one back - includes league exclusive items.
Sacrifice a unique item to get a random one back - includes league exclusive items.
Sacrifice a unique item to get a random one of the same item type back - includes league exclusive items.
Sacrifice a unique item to get a random one of the same item type back - includes league exclusive items.

Storage

Contains 3 chests full of various items.
Contains 3 chests full of various items.
Contains 5 chests full of various items.
Contains 5 chests full of various items.
Contains 7 chests full of various items.
Contains 7 chests full of various items.

Strongboxes

Contains 2 Strongboxes.
Contains 2 Strongboxes.
Contains 4 Strongboxes.
Contains 4 Strongboxes.
Contains 6 Strongboxes.
Contains 6 Strongboxes.

Weapons

10% Increased Monster Damage / Contains chest full of weapons.
10% Increased Monster Damage / Contains chest full of weapons.
15% Increased Monster Damage / Contains chest full of weapons.
15% Increased Monster Damage / Contains chest full of weapons.
20% Increased Monster Damage / Contains chest full of weapons.
20% Increased Monster Damage / Contains chest full of weapons.

Augment Rooms

These rooms tend to power-up the Temple and/or give Incursion specific mod drops and uniques at Tier 3.

Fire Damage

Augments the Omnitect with fire damage.
Augments the Omnitect with fire damage.
Augments the Omnitect with fire damage.
Augments the Omnitect with fire damage.
Augments the Omnitect with fire damage. Contains a chest that can drop Story of the Vaal.
Augments the Omnitect with fire damage. Contains a chest that can drop Story of the Vaal.

Life Regeneration

Regenerate 4% of maximum life per second.
Regenerate 4% of maximum life per second.
Regenerate 8% of maximum life per second.
Regenerate 8% of maximum life per second.
Regenerate 8% of maximum life per second. Contains a chest that can drop Mask of the Spirit Drinker.
Regenerate 8% of maximum life per second. Contains a chest that can drop Mask of the Spirit Drinker.

Lightning Damage

Augments the Omnitect with lightning damage.
Augments the Omnitect with lightning damage.
Augments the Omnitect with lightning damage.
Augments the Omnitect with lightning damage.
Augments the Omnitect with lightning damage. Contains a chest that can drop Dance of the Offered.
Augments the Omnitect with lightning damage. Contains a chest that can drop Dance of the Offered.

Minions

Augments the Omnitect with minions.
Augments the Omnitect with minions.
Augments the Omnitect with minions.
Augments the Omnitect with minions.
Augments the Omnitect with minions. Contains a chest that can drop Coward's Chains.
Augments the Omnitect with minions. Contains a chest that can drop Coward's Chains.

Pack Size

+10% Monster Pack Size
+10% Monster Pack Size
+20% Monster Pack Size
+20% Monster Pack Size
+30% Monster Pack Size
+30% Monster Pack Size

Poison

Covers the temple with poisonous plants.
Covers the temple with poisonous plants.
Covers the temple with poisonous plants.
Covers the temple with poisonous plants.
Covers the temple with poisonous plants. Contains a chest that can drop Apep's Slumber.
Covers the temple with poisonous plants. Contains a chest that can drop Apep's Slumber.

Quantity & Life

5% increased quantity / 15% increased boss life.
5% increased quantity / 15% increased boss life.
10% increased quantity / 25% increased boss life.
10% increased quantity / 25% increased boss life.
15% increased quantity / 35% increased boss life.
15% increased quantity / 35% increased boss life.

Tempests

Adds a Enlarging or Shrinking Tempest to the temple.
Adds a Enlarging or Shrinking Tempest to the temple.
Adds a Stinging, Restorative, or Status Immunity Tempest to the temple.
Adds a Stinging, Restorative, or Status Immunity Tempest to the temple.
Adds a Corrupting or Radiating Tempest to the temple.
Adds a Corrupting or Radiating Tempest to the temple.

Traps

Adds traps through the temple.
Adds traps through the temple.
Adds traps through the temple.
Adds traps through the temple.
Adds traps through the temple. Contains a chest that can drop Architect's Hand.
Adds traps through the temple. Contains a chest that can drop Architect's Hand.

Other Rooms

Explosives

Contains 1 Flashpowder Keg.
Contains 1 Flashpowder Keg.
Contains 2 Flashpowder Kegs.
Contains 2 Flashpowder Kegs.
Contains 3 Flashpowder Kegs.
Contains 3 Flashpowder Kegs.

Nexus

10% increased monster attack/cast speed.
10% increased monster attack/cast speed.
15% increased monster attack/cast speed.
15% increased monster attack/cast speed.
20% increased monster attack/cast speed. Increases connected room's level by 1.
20% increased monster attack/cast speed. Increases connected room's level by 1.

Tormented Spirits

Contains 3 tormented spirits.
Contains 3 tormented spirits.
Contains 5 tormented spirits.
Contains 5 tormented spirits.
Contains 7 tormented spirits.
Contains 7 tormented spirits.

Note: Rooms with green text are seen as more valuable.

Essence Sheet - Created by /u/Conan-The-Librarian

essence_conan

Click Here to view the source of this sheet.

Inactive League Mechanics

Nexus Legend

Reward Nodes

Memory Modifiers

Abyssal Items

armourmemory_r

Armour

bestiarymemory_r

Bestiary Items

breachmemory_r

Breach Items

currencymemory_r

Currency Items

memorymodifier_r

Single

multimemorymodifier_r

Multiple

divmemory_r

Divination Cards

essencememory_r

Essence Items

fossilmemory_r

Fossil Items

itemmemory_r

Fractured Items

fragmentmemory_r

Fragment Items

gemmemory_r

Gems

harbingermemory_r

Harbinger Items

jewellerymemory_r

Jewellery

labmemory_r

Labyrinth Items

mapmemory_r

Map Items

perandusmemory_r

Perandus Items

prophecymemory_r

Prophecy Items

scarabmemory_r

Scarabs

talismanmemory_r

Talisman Items

itemmemory_r

Unique Items

weaponmemory_r

Weapons

Memory Tiers

currencymemory_r

Tier 1 Memory

currencymemory_r2

Tier 2 Memory

currencymemory_r3

Tier 3 Memory

Distant Memories [Bosses]

  • Altered Synthete

    Deals cold damage.

  • Twisted Synthete

    Deals lightning damage.

  • Augmented Synthete

    Deals fire damage.

  • Rewritten Synthete

    Deals lightning and physical damage.

  • The Cortex

    Deals lightning and physical damage.

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