Below you can find information related to previous league mechanics in Path of Exile. Information includes "cheat sheets", third-party resources, and other useful tidbits.
Gwennen Cheatsheet & Base Searching Tip
Please only use the above image as a simple base to quickly check Gwennen's inventory prior to re-rolling. Continue to use poe.ninja to determine price values of the valuable uniques.
Quick Base Searching
You can cleverly use REGEX to search the Gwennen window to search for item basis even quicker. Using "|" will act as an OR statement. Thanks to /u/artfulx for suggesting this.
For example, pasting "studded|fiend|prophecy|siege|sadist" into the search bar of Gwennen's window without the quotes will highlight any studded belts, fiend daggers, prophecy wands, siege axes, and sadist garbs.
Another example can be seen below, since "stone|leather|paua" is in the search box, the Leather Belt, Two-Stone Ring, Paua Amulet, and Destiny Leather are highlighted.
Expedition Tips
- Try your best to prioritize excavated chests while also passing through "nodes" along the way.
- "Logbooks" are currently not dropping very frequently (maybe just on my end), so when you do see the mod book modifier try your best to pass through it.
- Expeditions have a large difficulty jump in maps so be careful!
- Make sure to pass through Remnants sequentially as the buffs and modifiers are applied as they are blown up. As Chris stated in the "What We're Working On" post...
- Remnants are detonated in a sequence (as your chain of explosives reaches them). When one is detonated, its effects apply to the monsters unearthed by that blast and all subsequent blasts. This is one of the things you need to consider strategically while planning where to place the explosives. You do not need to wait until all explosives have gone off before you start fighting the monsters.
Heist Cheatsheet
Click the image to open it in a larger size. Credit to I_Am-Awesome on Reddit for the creation of this cheatsheet. Click here to view the original post.
Unlocking Rogues
Unlocking rogues depends on running heists using certain rogues. Rogues will bring their friends along, so follow the guide below to quickly have all 9 available.
No Unlock Path (Default)
- Isla, the Engineer
Unlock Path 1
- Tibbs, the Giant unlocks...
- Tullina, the Catburglar unlocks...
- Nenet, the Scout
Unlock Path 2
- Karst, the Lockpick unlocks...
- Huck, the Soldier unlocks...
- Niles, the Interrogator unlocks...
- Vinderi, the Dismantler unlocks...
- Gianna, the Master of Disguise
Cluster Jewels
Small Cluster Jewel
Medium Cluster Jewel
Large Cluster Jewel
- Large/Medium/Small Cluster Jewels can be placed in Jewel Sockets on the outside of the passive tree.
- Large Cluster Jewels can have Small/Medium Cluster Jewels placed in them.
- Medium Cluster Jewels can have Small Cluster Jewels placed in them.
- Unique Jewels have sizes as well.
- Regular/Abyss Jewels can be placed in the Cluster Jewel sockets.
Catalyst List
Turbulent Catalyst
Adds quality that enhances Elemental Damage modifiers on a Ring, Amulet, or Belt.
Fertile Catalyst
Adds quality that enhances Life and Mana modifiers on a Ring, Amulet, or Belt.
Noxious Catalyst
Adds quality that enhances Physical and Chaos Damage modifiers on a Ring, Amulet, or Belt.
Imbued Catalyst
Adds quality that enhances Caster modifiers on a Ring, Amulet, or Belt.
Prismatic Catalyst
Adds quality that enhances Resistance modifiers on a Ring, Amulet, or Belt.
Accelerating Catalyst
Adds quality that enhances Speed modifiers on a Ring, Amulet, or Belt.
Abrasive Catalyst
Adds quality that enhances Attack modifiers on a Ring, Amulet, or Belt.
Intrinsic Catalyst
Adds quality that enhances Attribute modifiers on a Ring, Amulet, or Belt.
Tempering Catalyst
Adds quality that enhances Defence modifiers on a Ring, Amulet, or Belt.
Unstable Catalyst
Adds quality that enhances Critical modifiers on a Ring, Amulet, or Belt.
Oil Combinations
To view annointments for Amulets, Rings, and Maps, click here to go to the Wiki!
Tips & Tricks
- Place Temporal Towers around the Fungal Growth to slow enemies.
- Spread Empowering Towers (Rank III) around the area to power up all other totems.
- Use a variety of Meteor Towers and Arc Towers to deal damage. Meteor are more effective against rares while Arc against trash mobs.
- Build many towers and then slowly upgrade compared to building fully ranked towers immediately (except for an immediate Temporal Tower if you'd like)
- For specific tower information, visit the Wiki.
Stage 4 Tower Upgrades
Meteor Tower
Damage: Very High
Rains Meteors from the sky
Cost: 500
Flamethrower Tower
Damage: High
Casts a stream of Fire
Cost: 500
Glacial Cage Tower
Deals no Damage
Imprisons Enemies
Cost: 500
Freezebolt Tower
Damage: Very High
Shoots a Piercing projectile which Freezes enemies
Cost: 500
Arc Tower
Damage: Medium
Casts Arc
Cost: 500
Lightning Storm Tower
Damage: High
Lightning rapidly strikes around the Tower
Cost: 500
Smothering Tower
Weakens Enemies in range
Does not Damage Enemies
Cost: 500
Imbuing Tower
Improves the effectiveness of Players in range
Does not Damage Enemies
Cost: 500
Stone Gaze Tower
Periodically Petrifies Monsters
Does not Damage Enemies
Cost: 500
Temporal Tower
Persistently Slows Monsters
Does not Damage Enemies
Cost: 500
Sentinel Tower
Summons 1 Durable Minion
Range: Large
Can only summon Minions when previous Minions are dead
Cost: 500
Scout Tower
Summons 1 Flying Minion
Range: Large
Can only summon Minions when previous Minions are dead
Cost: 500
Encounter Icons
These icons appear above Legion monsters or chests during encounters to notify you of potential drops. It is a good idea to prioritize going for monsters with these icons.
Basic
Weapon
Armour
Trinkets
Uniques
Labyrinth
Divination Cards
Fragments
Gems
Maps
Currency
Random Items
Incubators
League
Talismans
Perandus
Breach
Prophecies
Essences
Harbinger
Abyss
Bestiary
Fossils
Scarabs
Timeless Jewels that drop from Emblem encounters change the nodes and Keystones that surround them when placed on the passive tree. Below, you can see the changes in small notes, notables, and keystones.
Karui - Lethal Pride Timeless Jewel
Small Nodes
Adds +2 / +4 Strength
Notables
Adds a Random Mod
Name On Jewel
Keystone Becomes
Mods
"Kaom"
Strength of Blood
- Recovery from Life Leech is not applied
- 1% less damage taken for every 2% Recovery per second from Life Leech
"Rakiata"
Tempered by War
- 50% of Cold and Lightning Damage taken as Fire Damage
- 50% less Cold Resistance
- 50% less Lightning Resistance
"Kiloava"
Glancing Blows
- Chance to Block Attack Damage is doubled
- Chance to Block Spell Damage is doubled
- You take 50% of Damage from Blocked Hits
Eternal - Elegant Hubris Timeless Jewel
Small Nodes
Removed
Notables
Adds/Changes: Random Mods
Name On Jewel
Keystone Becomes
Mods
"Cadiro"
Supreme Decadence
- Life Recovery from Flasks also applies to Energy Shield
- 30% less Life Recovery from Flasks
"Victario"
Supreme Grandstanding
- Nearby Allies and Enemies share Charges with you
- Enemies hitting you have 10% chance to gain an Endurance, Frenzy or Power Charge
"Chitus"
Supreme Ego
- You can only have one Aura on you from your Skills
- Your Aura Skills do not affect Allies
- 50% more Effect of Auras from your Skills on you
- 50% more Mana Reserved
Vaal - Glorious Vanity Timeless Jewel
Small Nodes
Changes to Random Mods
Notables
Changes to Random Mods
Name On Jewel
Keystone Becomes
Mods
"Xibaqua"
Divine Flesh
- All Damage taken bypasses Energy Shield
- 50% of Elemental Damage taken as Chaos Damage
- +10% to maximum Chaos Resistance
"Zephri"
Eternal Youth
- 50% less Life Regeneration Rate
- 50% less maximum Total Recovery per Second from Life Leech
- Energy Shield Recharge instead applies to Life
"Doryani"
Corrupted Soul
- 50% of Non-Chaos Damage taken bypasses Energy Shield
- Gain 20% of Maximum Life as Extra Maximum Energy Shield
Templar - Militant Faith Timeless Jewel
Small Nodes
Adds +5 Devotion or Changes to +10 Devotion
Notables
Adds +5 Devotion or Changes to Random Mods
Name On Jewel
Keystone Becomes
Mods
"Venarius"
The Agnostic
- Maximum Energy Shield is 0
- While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life
"Dominus"
Inner Conviction
- 3% more Spell Damage per Power Charge
- Gain Power Charges instead of Frenzy Charges
"Avarius"
Power of Purpose
- 80% of Maximum Mana is converted to twice that much Armour
Maraketh - Brutal Restraint Timeless Jewel
Small Nodes
Adds +2 / +4 Dexterity
Notables
Adds Random Mods
Name On Jewel
Keystone Becomes
Mods
"Deshret"
Wind Dancer
- 20% less Damage taken if you haven't been hit recently
- 40% less Evasion Rating if you haven't been hit recently
- 20% more Evasion Rating if you've been hit recently
"Asaneth"
Dance with Death
- Can't use Helmets
- Your Critical Strike Chance is Lucky
- Your Damage with Critical Strikes is Lucky
- Enemies' Damage with Critical Strikes against you is Lucky
"Nasima"
Second Sight
- You are Blind
- Blind does not affect your Light Radius
- 25% more Melee Critical Strike Chance while Blinded
Splinter Guide
Karui
Vaal
Templar
Maraketh
Eternal Empire
Click Here to view the source of this sheet.
Fossil Location Guide
-
Magma Fissure
Scorched
Enchanted
Pristine
Prismatic
Encrusted
Faceted
-
Sulphur Vents
Metallic
Perfect
Aetheric
Encrusted
Shuddering
Fractured
-
Petrified Forest
Jagged
Bound
Corroded
Sanctified
Bloodstained
-
The Mines
Metallic
Serrated
Pristine
Aetheric
-
Fungal Caverns
Aberrant
Dense
Corroded
Perfect
Gilded
Tangled
-
Abyssal Depths
Aberrant
Bound
Corroded
Lucent
Hollow
-
Frozen Hollow
Frigid
Serrated
Prismatic
Pristine
Sanctified
Shuddering
Glyphic
Notes
Fossils that are bold and italicized can only be found in Fossil Rooms located in the corresponding areas.
Loot Rooms
These rooms tend to have chests that contain loot, or mechanics that give loot of value.
Armour
Atziri
Breach
Corrupt
Currency
Gems
Jewellery
Maps (68+)
Sacrifice
Storage
Strongboxes
Weapons
Legion (68+)
Augment Rooms
These rooms tend to power-up the Temple and/or give Incursion specific mod drops and uniques at Tier 3.
Fire Damage
Life Regeneration
Lightning Damage
Minions
Pack Size
Poison
Quantity & Life
Tempests
Traps
Other Rooms
Explosives
Nexus
Tormented Spirits
Note: Rooms with green text are seen as more valuable.
Essence Sheet - Created by /u/Conan-The-Librarian
Click Here to view the source of this sheet.
Inactive/Outdated League Mechanics
No Cheatsheet Required!
No Cheatsheet Required!
No Cheatsheet Required!
No Cheatsheet Required!
To view the original sheet and an explanation on how to connect the layout, please click here to be redirected to the Reddit Comment.
Please click the image above to enlarge. To view the source of this layout, please click here to be redirected to the Reddit.
Please click the image above to be redirected to POE Harvest Planner. To view the source of this layout, please click here to be redirected to the Reddit.
Harvest Tips
Basics
- There are three types of seeds - Wild, Vivid, and Primal
- Each type has their own respective "Collector" that you can plant around for them to grow
- Pylons are used to connect Storage Tanks, Disperses, and Collectors together.
- Storage Tanks are used to collect excess Lifeforce after Harvesting seeds.
- Dispersers are used to spread (or water) Lifeforce to seeds that require it to grow
- Tier 2+ seeds will require certain types of Lifeforce to grow
- You can craft extra Collectors, Storage Tanks, Dispersers, and Pylons using Lifeforce after harvesting seeds.
Other Information
- Pressing "V" or your League Hotkey will bring up the Seed Stockpile anytime in the Sacred Grove
- The level of the Seeds and Item Level of your items you would like to craft on matter. Seed Level +10 is the maximum item level you can craft on.
- Example: You can't use a level 65 seed's craft on an item level 76 weapon, however you can use it on a item level 75 weapon.
- Tier 4 seeds can require thousands of Lifeforce to grow
If you have any suggestions or resources that you think we should add to our League Hub, please feel free to Contact Us!